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Today's Topic A look at the first four rules of the magic system
So now we covered the basics of magic systems in episode 181, and we covered the first 4 questions in part of this series in episode 182. Let’s finish up our magic system in this episode.
The first 4 questions are about the details that make your magical system feel real. However, that is not all you need for a system that feels like it exists.
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For complete Fantasy Worldbuilding, show notes go to Gardul.com
A magic system needs more
You magically system needs limitation. Without limits, magic can just solve every problem without the conflict which creates the interest to finish stories. It is the same problems that cause people to enjoy or play in games as well.
Limits on a magical system can create interest in multiple ways
First, all-powerful characters are just boring. I mean Superman needs to have weaknesses or no one would read the comic. If you do not limit magic, anyone that can control it becomes all powerful character; therefore, should dominate your stories and make them boring.
Also, It gives you new ways to create tension. Think about a character who can use magic to solve a problem. However, if they use magic they would have to sacrifice their daughter. How much emotion does that add to the story? Also, If the magic fails, and the daughter’s life was sacrificed for nothings, how would this affect your character going forward.
Magic systems are important to fantasy
However, I would recommend that you do not overthink it. The more effects and limitations you interweave the best system ever can also make the use of magic impossible or be boring for those interacting with your stories.
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For complete Fantasy Worldbuilding, show notes go to Gardul.com
The bigger benefit for me was increased focus. It was another major issue of mine. However, that is a story for a different day.
Get the stories and hear the tips in this episode of the Worldbuilder’s Anvil Podcast
Listen to Michael and I look at the final part of our magic system series.
Podcast Show Flow
- 5th Rule of Magic: What can magic not do?
- body
- spirit
- wit
- charm
- knowledge
- power
- range (Even line of sight)
- lack materials
- finite magic
- Exponential/logarithmic effect cost
- Heaven’s choice
- 6th Rule of Magic: What is the price of Magic
- Your Magic
- Your Reputation
- Your Freedom
- Your time
- Your body
- Your life
- Your soul
- Cost to others
- Supernatural anger
- 7th Rule of Magic: What happens when magic fails?
Please Subscribe, Rate and Review us on iTunes
For complete Fantasy Worldbuilding, show notes go to Gardul.com
The Worldbuilding Task for the Day
Finish off your magic system
The Real-world Task for the Day
Love your life.
Michael's Resources
Use Gardul.com/Amazon when shopping online to help support the show
Write A Functional Magic System
The 7 rules of fantasy magic systems
The 7 rules of fantasy magic systems, part 2
Episode 61: Kurriq Spirit Magic
Episode 64: Baurhdrakkiem Carver Magic
Episode 89: Magic, What helps? What Hurts?
Episode 112: Magic Vs Technology?
Please take a moment and comment below on this episode. I look forward to hearing from you about your Fantasy Worldbuilding adventures
Please note: I reserve the right to delete comments that are offensive or off-topic.